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03VD Engine

A branching interactive-cinema game engine — visual editor plus Windows/Android players.

field
Game Engine
year
2025
role
Goals / fault-finding / sign-off

background

I wanted branching interactive cinema — the audience's choices rewrite where the story goes, which needs a complete engine from editor to players on two platforms.

The problem with off-the-shelf tools is that the editor and the runtime are two separate logics: a connection the editor allows may not survive playback. With dozens of hours of footage and hundreds of nodes, one plot change has an invisible blast radius.

what I did

I only set goals, find faults and sign off; all the code is written by AI. I set the release cadence and the delivery bar, pushing from "it runs" to "it's usable".

Boundaries came first: the graph drawn in the editor is the graph the player executes, with no translation layer in between; project files must be plain text and diffable; the node type set is closed and new types go through review.

outcome

A visual editor, Windows and Android players, and a complete QA, delivery and archiving system.

evidence index

Everything claimed above is backed by material that can be checked. Listed here by name and status.

  • Demo videopending recording
  • Feature listEditor and both players
  • Release logCadence and delivery bar